![]() ![]() ![]() The solution to the Superliminal infinite hallway is that perception is not reality. In my opinion, the Superliminal hallways puzzle is amongst the trickiest. Pay attention to the sign above it and it will say left or right. Look back and you will enter a never-ending hallway with a door sign that says “Superliminal Hall 1”. After jumping down, you will see an elevator immediately.Įnter the elevator and it will say that the exit has been removed. It will break the flooring and you will go with the flow and go down with it. Grab the small staircase and enlarge it near the door. You will now be in a large room with a small staircase on top of a table. Try to use your perspective to grab the cube but eventually, you will fall down on the corner of the room. You will see an optical illusion of a block kind of like in level 2 Optical. Jump over it and keep following the path to the orange room. You will see a white room with a large frame that has a crack in the middle. Keep following that path while everything keeps getting inverted. It will open another door on the right where the exit sign will land. In the red room, you will open a door while the perspective is still inverted. Just keep following the linear path while everything gets inverted. Things might get a little trippy from here. You will find a door leading to a long hallway and keep following the path. Enlarge it so that you can fit and enter right through it. In the bedroom, there will be a painting you can interact with. You will get teleported back again to the bedroom and this time the hallway will be a dead-end. ![]() You will find an alarm clock on top of a chair and stop it. Do this until you get your screen inverted and head towards the hallway again. Do the same and keep entering the hallway and follow the path. Keep following the path towards the hallway and you will be teleported back and forth in the bedroom. You will teleport back to the bedroom with an alarm and turn it off to open the door. It will be a dead-end and you will have to wait until you get teleported back to the room. Keep following the right path until you see the elevator. All the paths at the start have multiple intersections but only one path is correct. Pierce.Ĭomplete each requirement to unlock the specified trophy.You wake up again in a bedroom with an alarm and head straight for the hallway and follow the path. A new door will have opened up, leading to a room filled with avocados and a message from Dr. If you find all of them, return to Chapter 6 and explore the hallway outside of the bedroom. Scattered throughout the game are hidden blueprints that fill in when you click on them (15 in total). Clicking on it will spawn the player in the room where the title screen is set, allowing them to wander around and interact with several unique items. If you click on all seven constellations, a new option will appear on the main menu. Within each room, if you stand in a specific spot, a clickable constellation will become visible. Hidden in chapters 2-8 are hidden rooms (one per chapter) containing a starry vista. If you place the pieces (only two of which are movable) into a position to checkmate the red king, you will receive an achievement. You will be teleported to a hidden room in Level 8 and placed in front of a chessboard. Load into any level between Level 2 and Level 7 in the reception area, click on the computer monitor that has a chessboard on it. If you collect all of the hidden chess pieces, a hidden area will be unlocked. Scattered throughout the game are hidden red and blue chess pieces that burst into light and disappear when clicked on. Clicking on it causes a sprinkler system to activate in the menu screen. If you click on all fire alarms in the game (clicking once on the alarms in the Clone level counts as activating them, even though they do not appear to be activated until you reload the level), a fire alarm option will appear in the main menu. If you click on any fire alarm in the game it will activate and remain activated for the rest of the playthrough. If you empty all fire extinguishers in the game, from that point onward they will spray flames when clicked on. Fire extinguishers emptied this way are saved as you progress through the game. If you click on any fire extinguisher in the game several times, it will eventually run empty and let out a gasping noise. ![]()
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